#include "BaseGameEntity.h"
#include <cassert>

int BaseGameEntity::m_iNexValidID =0;


void BaseGameEntity::SetID(int val)
{
	assert ((val >= m_iNexValidID) && "<BaseGameEntity::SetID>::intvalid ID");
	m_ID = val;

	m_iNexValidID = m_ID +1;

}

